One obvious place for moving objects instead of copying is when making a swap. It is a common operation so there is even a library function for that, std::swap. When used with types that implements the move-ctor and move assignment operator it looks like this.
First we define the move members to illustrate our example.
... Class(Class&& c) { cout << "Class&& ctor" << endl; } Class& operator=(Class&& c) { cout << "Class&& operator=" << endl; return *this; } ...
Running this code
Class c1; Class c2; swap(c1, c2);
Produces this output:
Class&& ctor Class&& operator= Class&& operator=
This tells us that first one of the objects is moved somewhere. A temporary lvalue to hold the value as party of the swap. Then there are two move assignments to get the values back in their new place.
If we would implement this ourselves it could look like this:
Class temp(move(c1)); c1 = move(c2); c2 = move(temp);
This introduces the new function std::move. It can look a little strange but its job is no more and no less than to typecast its argument into an rvalue reference. This will enable the use of the move members and the output is the same as the example above.
The move feature has been implemented in the standard library containers. So code like this:
vector <Class> v; v.push_back(Class());
will use the move ctor when the new Class object is pushed into the vector. This was legal code before C++11 so this is an example where old code will benefit from the new features without any changes.